![]() There may still be some buildings with bugged walls etc. Zombie numbers have also been significantly increased across Bedford Falls. Bedford Falls is now also its own spawn location alongside West Point and Muldraugh (it no longer replaces Muldraugh as a spawn) and also has a variety of random spawn locations. Well, lots of buildings bugs have been fixed, a lot of duplicated buildings have been swapped out for previously unused ones, a large military area and water treatment facility has been added to the north of Bedford Falls, the town itself has been placed in its final (until the vanilla map expands this far) place and just needs a bit more love to join it up with the vanilla map properly. The city was planned for fast raids with friends (or solo), and not to establish a base here. The map was created to gain a different experience from vanilla, where there will be more action, and where there will be a lot of everything - from infected to weapons. But mod conflicts with the All-In Zomboid Map Pack (AIZ), New Denver (Slocan Lake) and every other map mod that replaces the same game cells (see last screenshot). This mod does NOT conflicts with Fort Redstone. ![]() Still do not forget that you personally adjust the difficulty of the game in the sandbox, if it seems to you that the map is too hard or easy, then change your own settings. ![]() Sometimes you may appear surrounded by zombies. Some spawn points can be very difficult, others easy. This map may be too hard for some people, it is not designed for beginners. ![]() They have a different spawn number of infected, and other features. There are three zones of various difficulty on the map. ![]() Turn ON in the game settings (Double-sized textures: Yes) You need to turn this option OFF in sandbox (Randomized house chance - set never) WARNING! READ ALL BEFORE DOWNLOAD!BY SUBSCRIBING TO THIS MOD, YOU CONFIRM THAT YOU HAVE FULLY READ THE DESCRIPTION, AND YOU HAVE NO PROBLEMS WITH IT.Īfter EACH update for avoid bugs, you MUST start a new game. ![]()
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